namespace M13.Game.World
{
    public class WorldConstant
    {
        /// <summary>
        /// ����߳�����
        /// </summary>
        public const int ChunkSideLength = 16;

        /// <summary>
        /// ����߳�����������
        /// </summary>
        public const int RegionSideLengthNumber = 16;

        /// <summary>
        /// ��Ƥ��y�������������
        /// </summary>
        public const int MaxTurfHeightNumber = 64;

        /// <summary>
        /// ������Ƥ�ĸ߶ȣ���
        /// </summary>
        public const float TurfHeight = 0.25F;

        /// <summary>
        /// ��ƽ��߶ȣ���
        /// </summary>
        public const int SeaLevelHeight = 2;
    }
}